12/25/2022 0 Comments Beedocs timeline 3d.In version 2, which was released in 2007, the focus was on presenting timelines in real-time to an audience that was viewing the presentation from a distance. That is why the 3D feature was developed. I am proud of this emphasis because many new timeline products have appeared in the last 5 years, but we are still the only one that works well for live presentations. In version 3, the keyword that drove the design and development was “storytelling.” Specifically storytelling to an audience that is not watching a live presentation. I improved the video export features so that they could use music, narration, and event video. The other major new feature is web publishing of interactive timelines. The point of the new features is that the end audience can derive more meaning from the story being told. There are a lot of products that can collect data and display it in eye-catching ways. There are very few products that actually increase the understanding of the audience in any meaningful way. That is what I am striving for and that is what prompted the new sharing features. I really like the new controls for 3D presentations. The “bee-line” is a bar code like interface that I have been designing and experimenting with for the past three to four years. The original inspiration was about data density. I wanted to see if I could show the relationships between several hundred historical events in a few square inches. I dreamed of timelines that function like a photo in a news story instead of being just a full-screen application. In other words, web timelines that would sit along side and supplement other story-telling content. Making timeline content understandable and easy to navigate in a very small space is necessary for this to work. Though these experiments started before the iPhone had launched and before anyone knew about the iPad, it turns out that the interface works really well when using a finger to drag over the bee-line. So, we had a user interface control that worked well for the web and for mobile devices. The last step was to bring it to our full screen 3D interface.
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